Schedule
Note: all times are San Jose time (GMT-8).
Tuesday, March 25th
GTC opens
NVScene opening remarks
Seminar: Real-time Fluid Dynamics - Maciej Matyka (maq / Floppy)
Deadline: ANSI / ASCII, Android demo
Seminar: A Really Realtime Raytracer - Matt Swoboda (Smash / Fairlight)
Compo: ANSI / ASCII
Compo: Android demo
Wednesday, March 26th
Seminar: Procedural Content Generation and Shaders - Etienne Caron (Mr. Khan / NAID)
Seminar: Rules of Thumb for (slightly) Better Design - Thomas Mann (Pixtur / Still)
Seminar: Multi-platform Graphics Done Right - Bent Stamnes (Gloom / Excess and Dead Roman)
Deadline: 4k procedural graphics, PC demo
Seminar: Interactive Simulations (where nobody has to die) - Robert Hodgin (Flight404 / Cinder)
Seminar: New Ideas and Techniques For Creating Real-time Imagery - Iñigo Quilez (IQ / RGBA)
Compo: 4k procedural graphics
Compo: PC demo
Prize ceremony